Assassin’s Creed Nexus VR is out now for Meta Quest 2, Meta Quest 3, and Meta Quest Pro, giving players the opportunity to embody a Master Assassin in virtual reality. A fully realized Assassin’s Creed game with open maps and free exploration, Assassin’s Creed Nexus VR lets players take on the roles of Ezio Auditore, Kassandra, and Connor in all-new adventures featuring first-person stealth, parkour, combat, and Leaps of Faith through Renaissance Italy, Ancient Greece, and colonial America.
Development on Assassin’s Creed Nexus VR was led by Ubisoft Red Storm (along with Ubisoft Düsseldorf, Ubisoft Reflections, Ubisoft Mumbai, Ubisoft Pune, Ubisoft Montreal, Ubisoft Belgrade, Ubisoft Berlin, Ubisoft Quebec, and Ubisoft Leamington), and was completed under the guidance of Red Storm Managing Director Elizabeth Loverso, who stepped into the role a little over a year ago. We spoke with her and Creative Director David Votypka about how the game came together, the challenges of bringing the Assassin’s Creed experience to a standalone VR platform, and how the studio’s past experience with VR prepared it to make players feel like a Master Assassin.
What makes Ubisoft Red Storm especially well-positioned to bring a mega-franchise like Assassin's Creed to virtual reality?
Elizabeth Loverso: Red Storm’s been working on VR for quite a while. We have previously launched two successful titles with Werewolves Within and Star Trek: Bridge Crew, so when we were looking to capitalize on our experience as well as the strengths of VR hardware moving forward, we said, “what would really take gaming to the next level, that we could maximize in the VR space?” That naturally brought us to some of our bigger IP, Assassin's Creed being one of