War-hungry capsuleers,
The face of war in New Eden has changed since the launch of Uprising, EVE’s latest narrative-driven expansion. The conflict between the four main empires has seen noticeable escalation over the last several months. They are beginning to directly intervene in the warzones, and the diplomatic ties they once shared seem to be increasingly ignored. The Uprising expansion ushered in a suite of new navy ships, corporation and alliance emblems for ships, new immersive Upwell hangars, and major changes to Factional Warfare (FW), signaling the future of war arriving to New Eden.
Now that the expansion has been live for several weeks, we wanted to take a moment to reflect on the changes to Factional Warfare and give you a sneak peek into what’s coming up next in the warzone.
Before the Uprising expansion, one of the key desires of players was to make Factional Warfare easier to navigate and easier to locate the action. With the new Frontline system, more topology has been added to these systems, creating an all-new dynamic and giving players clearer direction. Systems closest to the action – Frontline systems – have the greatest rewards. Meanwhile, the Rearguard systems are significantly safer and have comparatively lower rewards. This dynamic system is easily understandable, so when you undock you know the amount of risk you are taking. These design elements can be applied to other areas of space as well, so when we say the future of warfare is changing, this is what we have in mind.
It’s been a thrill to watch all the activity and skirmishes over territory and resources on the Frontlines following the Uprising expansion and we hope this shift in the warzone has resonated with all of you participating.
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