How long have you been at Wargaming, including any breaks you have taken?
I’ve been working at Wargaming, and in the Kyiv office, since 2011 with a 4-year break between 2016 and 2020. So, 7 years in total and I’ve spent more than 2 years with my current team.
How would you describe the company culture?
In short, our teams of professionals create great innovative experiences for our users in a friendly and cooperative environment.
How have you grown professionally while on our team?
I‘d say I became a professional game designer at Wargaming. Of course, it was not my first job in game design and I joined the company with some relevant skills. But here I learned how to choose and set proper goals, how to ask questions, how to effectively work with a team, and acquired a load of personal tools that help me make decisions.
What advice would you give someone interested in game design?
Don’t make games for just yourself. Listen to your players, but don’t trust everything they say. Do the research and check analytics before you start work on a project.
What piece of advice would you give to your younger self?
Don’t be afraid to dream and to actively work towards them. It’s not that hard when you’ve already made the first step.
What are the plans for World of Warplanes in 2023/2024?
We have several new planes that are almost finished and we’re just waiting for the right time for them to be released. Right now, we are planning for the upcoming year, so it’s difficult to give any concrete details. However, I can say we will release several interesting planes, create some new events and activities, and do the usual: routine balancing for released vehicles, tweaks to some major game elements, etc. Nothing revolutionary, we are very