I am the Social Media Content Manager for World of Tanks Console. I manage the communications between the development team, publishing team, and our player base on our official social media channels.
My goal is to create a positive experience with our players and build a great community that wants to support one another by providing players with opportunities to engage with each other via social media. So, whether it's creative copywriting or impactful visual content related to our game, I want the players to be excited to be members of our community.
I formerly worked in social media marketing before Wargaming as a freelancer for a social media content agency. I got to work on really interesting marketing projects for brands like Miller Lite and GrubHub, but I decided that I absolutely had to work in the video game industry. So, I left my social media marketing job to pursue a career in games by going to game development meet-up nights in the city of Chicago.
Through that experience, I met a handful of people who were able to share their experience working at various developers and found out about the opportunity to work in Quality Assurance (QA). I learned that it was a great starting point for people in games to understand all aspects of the industry. I eventually interviewed for a QA position at Wargaming and landed the opportunity to work on that team.
Luckily, I had some great leadership in QA that knew I had an interest in social media marketing and helped connect me to the right people at Wargaming for career development.
I think QA is a great intermediary between development and publishing because you get to see how players are reacting to development choices. Since QA takes part in reading forum reports and