Infinity Ward heeft een aantal veranderingen genoemd die ze doorvoeren voor de release van Call of Duty Modern Warfare 2 na aanleiding van feedback die ze kregen op de game zijn beta.
In een bericht op de website van de studio legt het team de veranderingen uit per categorie, waaronder audio, UI en movement. De meeste veranderingen zijn gemaakt op basis van feedback van de multiplayer, maar deze worden ook doorgevoerd voor de story campaign.
De volledige lijst met aanpassingen is als volgt, in het Engels:
Enemy Visibility
We have added diamond icons above the heads of enemies. This should make it easier for players to clearly identify opponents in the game. Additionally, we’ve continued to tweak lighting and contrast for improved enemy visibility.Audio
We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta. The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.Third Person
Following feedback from Beta, aiming down sights will now stay in third person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV. We believe this will enhance the third person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier.Weapons
We have continued to tweak weapons across the game following both feedback from Beta players and game data. Players can expect more