Для StarCraft II вышло довольно крупное балансировочное обновление, в котором разработчики ввели множество изменений для строений и юнитов терранов, протоссов и зергов, а также исправили различные неполадки.
Перевод на русский язык на данный момент отсутствует. StarCraft II 5.0.12 Patch Notes En Taro Adun With the new Patch 5.0.12 released today, we've tried to the accomplish the following goals,
- Make Protoss more stable on a professional level in the early game vs Raven pushes and more able to fight Terran mid-late game armies without solely relying on Disruptors.
- Increase the variety in the mid game and late game army compositions by reducing the strength of massed Ghosts, Banelings, and Disruptors.
- Make over specialized units (Cyclones, Mothership, and Infestors) viable throughout more stages of the game.
- Bring more visual clarity to important units on the minimap, as well as relevant abilities like Widow Mine targeting, and Disruptor's cooldown indicator.
- Promote more interaction in late game scenarios, by making units such as Tempest, Mothership, and Brood Lord more maneuverable.
-StarCraft II Community Balance Council
BALANCE UPDATE Terran Cyclone - Cost reduced from 150/100 to 125/50.
- Tech Lab requirement removed.
- Health reduced from 120 to 110.
- Armor reduced from 1 to 0.
- Supply cost reduced from 3 to 2.
- Auto attack range increased from 5 to 6.
- Lock On now uses the Cyclone's auto attack damage, and no longer ignores armor.
- Auto attack damage/attack speed now 11 (+3 vs mechanical), 0.481 cooldown, +1 damage per upgrade.
- Lock On cooldown removed.
- Lock On no longer has a delay before first shot, and maintains weapon cooldown between lock ons.
- Lock On cast range reduced from 7 to 6.
- Lock On max range reduced from 15 to
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