Prince of Persia launches on January 18 (or on January 15 for Ubisoft+ subscribers and owners of the Digital Deluxe Edition), whether you're playing on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Amazon Luna. The game offers up challenging combat and platforming, but the development team at Ubisoft Montpellier want to ensure that as many people as possible are able to play.
To learn more about how Ubisoft Montpellier is making Prince of Persia: The Lost Crown accessible, we spoke to Senior Game Designer Rémi Boutin.
What was your approach to accessibility on Prince of Persia: The Lost Crown?
Rémi Boutin: Accessibility was an early consideration for us. We integrated it into the creative vision for the game and approached it from several angles. We applied design thinking around the specific barriers and opportunities that our genre and game presents, referenced existing good practices and guidance, and worked in close collaboration with the internal accessibility team at Ubisoft. Learning directly from the audience though user research has been very important as well, and is something that we plan to continue during the rest of development to help to refine our feature set.
Does the game’s genre bring any unique challenges?
RB: Games with similar mechanics to Prince of Persia: The Lost Crown are not always known for accessibility, so we wanted to explore ways to make our game enjoyable by the greatest number of players.
We identified exploration as a key part of this. Ensuring players can feel the thrill of free exploration without the frustration of feeling lost was a strong area of focus for us from the very start of development. We have an optional guided mode to help with