Разработчики опубликовали большую заметку, в которой рассказали об изменениях эпохальных+ подземелий в 4 сезоне Dragonflight, что должен начаться позднее этой весной. Пересказ подготавливается... Dragonflight Season 4 Dungeon Changes Ahead Dragonflight Season 4 brings with it a variety of changes including new adjustments to dungeons, their progression, and rewards.
In the Player Feedback Loop As a part of ongoing development in Dragonflight, the development team identified three issues to address based on community feedback regarding the dungeon system as it is:
- Heroic dungeons are barely distinct from Normal dungeons at maximum level, and that distinction mostly only matters during a few days after players first reach max level.
- «Mythic 0» dungeons rapidly lose relevance a few weeks into an expansion, once the M+ season starts, with occasional exceptions for the weekly event quest.
- The only truly endgame dungeon mode (M+) currently revolves around a timer. This means that other than new mega-dungeons, there isn't really a place for endgame players who enjoy a more methodical dungeon pacing and gameplay.
Given the combination of two underutilized difficulties, and a gap in meeting player demand, we're restructuring dungeon difficulty and rewards in Season 4:
- Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly.
- Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy — numerically it's close to M10 but not having a timer at all or affixes really offsets that quite a bit).
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