Skull and Bones sets sail on February 16, welcoming players to the cutthroat world of the Indian Ocean during the Golden Age of Piracy. While you start off as a shipwrecked outcast, you'll fight, forge alliances, and make enemies as you build your empire and become a kingpin of the seas. And the adventure doesn't stop once you've reached the top. As a kingpin, you'll have the power to take on difficult endgame events and challenges to earn more riches and unlock new items, but that's just the start. Skull and Bones' first year will bring four seasons of new enemies to the Indian Ocean, starting with a pestilent pirate lord who rains poison from the sky.
In a recent co-op gameplay session, we had the opportunity to play around in Skull and Bones' endgame. Playing at the Kingpin level, the highest Infamy ranking, we had a fleet of ships and an arsenal of weapons at our disposal to plunder outposts and seize their means of production, hunt down a devastating sea monster, and sail into battle against the aforementioned pirate lord. Skull and Bones endgame is full of opportunities to take on legendary challenges, cement yourself as a powerhouse in different regions of the Indian Ocean, and even change up a few game mechanics.
Diversifying Your Income Streams
One such opportunity is capturing manufacturers. Early in the game, you can trade with or plunder such outposts for valuable resources to build ships, craft weapons, and complete contracts. Now, you can take control of them and make them work for you, turning them into valuable assets in your empire. Settlements under your control will passively earn you pieces of eight, a valuable currency used to buy rare and deadly black-market items, such as the blueprint for a gun