Star Wars Outlaws™ is coming to Xbox Series X|S, PS5, and PC via Ubisoft Connect on August 30 (or on August 27 for Ubisoft+ Premium subscribers and owners of the Gold Edition or Ultimate Edition, which you can preorder now.) This open-world Star Wars™ game lets you play as cunning scoundrel Kay Vess, who, along with her loyal companion Nix, becomes one of the galaxy's most wanted after a job gone wrong and must fight, steal, and outwit her way through the Outer Rim's criminal syndicates. The Star Wars Outlaws development team, led by Massive Entertainment* in collaboration with Lucasfilm Games, is providing a first look at some of the accessibility features that will be available to players.
To find out more about accessibility in Star Wars Outlaws, we spoke with Audio Director Simon Koudriavtsev at Massive Entertainment, Lead Gameplay Designer Fredrik Thylander at Massive Entertainment, and Presentation Director Damien Belleville at Ubisoft Annecy.
What was your approach to accessibility on Star Wars Outlaws?
Damien Belleville: Star Wars is for everyone, so we tried to design the game in a way that as many people as possible can enjoy.
From our experiences on previous games we already had some clear goals from the very start of development, and were able to tie those in with the creative vision for the game. We built upon them through collaboration across disciplines, and by learning directly from players with disabilities through workshops, specialist external consultants, and user research.
We worked to ensure that aspects of our gameplay, audio, visuals and interface were as accessible as possible by default, but being a game with several overlapping gameplay styles and features, it was not always possible