Warzone Capsuleers!
It’s been several months since Fanfest, where we announced major updates to Factional Warfare. Since then, there has been a lot of progress made to bring some of the ideas discussed during those presentations and roundtables to life. For those that want to revisit this topic from Fanfest, you can watch the EVE – A Living Universe Presentation here.
There are a lot of exciting elements when it comes to Factional Warfare, and here you can get an update on how things are progressing on the frontlines of development as we march towards introducing these features later this year.
For those looking to dive in on these topics, tune in to the CCPTV stream tomorrow (4 August) at 15:00 UTC with CCP Psych & CCP Aurora!
When the exploration of Factional Warfare began, one major thing that was considered was the scale of warzones as they are currently very spread out. When each system is essentially the same as the next, and the optimal strategy for earning LP is to try and avoid conflict, it makes Factional Warfare feel more like scavenger lands rather than an active warzone. Additionally, for Factional Warfare newcomers, or those not yet in established Militia groups, it is difficult to know which systems are important, and which objectives you should go after.
With this in mind, the new Frontlines system was designed. The Frontlines system aims to increase profit incentives when you take more risk. It also brings players closer together to increase the likelihood of direct combat.
Frontlines also helps to give the warzone shape – as systems change hands players can very clearly see the progress of their faction as it moves across the warzone.
There are a few different system types that will be part of