Только на английском языке
Evolving Capsuleers,
It’s been a week since we unveiled EVE Evolved which represents CCP's commitment to continually invest in the foundations of EVE Online, and we wanted to share with you how CCP are continuing the journey of setting EVE up for its third decade. With a renewed focus on the foundational technology that EVE is built upon, our mission is to bring cutting-edge visual and technical capabilities to the EVE Universe. Through this, we can achieve our goal of visceral supremacy, remaining committed to making EVE the most beautiful, immersive sci-fi game ever made.
In this dev blog, we will be walking through some of the foundational improvements from the June release. You’ll be getting a deeper insight into what’s changed, what’s coming, and how these updates will enhance your EVE experience in the future.
As part of our continuous investments into EVE’s future, we have been hard at work to bring DirectX 12 to EVE in the June release. DirectX 12 will serve as the new foundation for rendering the game on Windows, allowing better utilization of graphics cards, reducing power consumption, and bringing better game performance on supported hardware.
While performance is important, releasing a DirectX 12 capable version of the client allows more modern graphical features to be utilized. It lays a better foundation for EVE so that we could bring even more amazing visuals to all pilots in EVE such as the hangar visual updates that are coming this fall. DX12 also opens the door to even more graphical upgrades in the future such as DirectX Raytracing, which will allow us to implement the next level of visual fidelity and provide an even richer, more immersive experience for all players.
Alon