News-hungry Capsuleers,
Day two of Fanfest 2022 has been incredible. It was packed with amazing presentations, roundtables, developer interviews and updates, which means there’s a whole lot more news to share today, following all that was announced yesterday.
Here you’ll find a round-up of key news, updates and announcements from day two of Fanfest, most of which takes a deeper dive into what was revealed at the previous day’s keynote which you can watch in full here. You can also catch up on lots of Fanfest content over at CCP TV.
Fanfest day-two provided a chance to learn a little more about factional warfare. This will involve iterating on and improving content and systems such as structure mechanics, territory control, ship and fleet balance, activities, faction warfare complexes, and amazing new 'battlefield' sites.
The goal with these improvements is to create meaningful, dynamic geography in New Eden, reward player loyalty to their chosen faction, make players’ choices have greater impact in the factional warfare context, create lots of new content for pilots of all kinds, and encourage more of you to become part of shaping the player-driven stories the new factional warfare system is designed to create.
As you can see, there’s a lot going on. That’s why, as we work on this, we're putting lots of care and consideration into making sure all the new factional warfare elements work together as a cohesive whole that balances effort, risk and reward. We're also putting player interaction first, meaning the new factional warfare framework is designed to bring players together in ways that see different playstyles and approaches combine to deliver truly memorable and distinct experiences.
We'll also be introducing a new