Разработчики Overwatch 2 опубликовали новую статью из серии «Еженедельный сбор», в которой регулярно делятся разной информацией о своих подходах к работе над игрой, успехах и неудачах, новинках и прочих волнующих их и игроков моментах. В свежей заметке авторы рассказали о работе над режимом "Underwatch". Weekly Recall: Seriously Fun Ah, spring is in the air! Rain is falling, flowers are growing.
And if you close your eyes, you can smell the fresh glue from developers slapping googly eyes onto everything in sight. That can only mean one thing: it’s Underwatch time. Every year, Team 4 comes together to generate a full patch of frivolities to spread joy and a little bit of chaos in the Overwatch community.
But getting this goofy with our favorite Heroes takes much more work than you might expect. Today, our devs are walking you through the process of creating the most shenanigan-filled patch of the year. Goofs Generated Silly patches start in a decidedly normal way: we have a big meeting with everyone likely to have a hand in developing the patch, normally several seasons ahead of the anticipated delivery time.
Once a core team of engineers, designers, and producers make administrative decisions, that’s when the real fun begins. Folks across Team 4 are then invited to join a brainstorming meeting to pitch their ideas for the next Very Non-Serious Overwatch patch. Those ideas can range from minor Hero tweaks to patently ridiculous suggestions; there are no limits at this stage to encourage creative and maniacal thinking.

