Skull and Bones will launch on Steam on August 22, the same day as the Season 3 launch, bringing adventures on the high seas to even more players on PC. In addition to a new invading sea lord on the Indian Ocean, new features, world events, and a refreshed Smuggler Pass, a significant number of mouse-and-keyboard improvements will be implemented.
Ubisoft News spoke to development team members including Lead Gameplay Programmer Yi-Xun Neo, Senior Lead UI Artist Alexandr Yantchuk, UX Designer Jonathan Debray, Senior Technical Director of UI Pascal Lavallieres, UI Artist Warren Goh, Project Manager Samuel Soh, Junior Development Tester Shafique Mohamed, and Junior Gameplay Programmer Solomon Tan. Together, they shared their insights about why they made the updates and how the patch will improve Skull and Bones for mouse-and-keyboard players.
Why did you decide to update mouse and keyboard now?
We're always looking to improve our PC experience as a whole. With the upcoming release of Skull and Bones on Steam, we wanted to revisit the keyboard-and-mouse user controls, as many aspects of it were initially based on the controller. Our goal here was to make the game feel more "PC" when using keyboard and mouse.
Our ongoing goal is to create a more seamless Skull and Bones experience for our PC players. With this round of improvements, playing Skull and Bones on PC with a mouse and keyboard will start feeling much more natural to the PC gamer, with more optimized controls, including double-click functionality, dragging and scrolling improvements with the mouse on the map, visually specialized widgets, and more.
How did you decide which features to update? How important was community feedback when making those decisions?
We're