Greetings Capsuleers,
As part of continually evolving the player experience in EVE Online, we will be conducting a Mass Test on the Singularity server on Thursday 25 August at 17:00 UTC to test some experimental audio changes.
These changes will affect how sound is prioritized in busy scenes like fleet fights and aim to improve the overall soundscape of EVE by removing the popping that can be heard when the client tries to play too many sounds. It will also improve performance by reducing client CPU usage by limiting the number of sounds actively playing at the same time.
Don’t worry, important sounds like the UI and gate / wormhole activations will always play! We’ll be publishing a devblog going into a lot more detail soon.
How to connect to Singularity for this test:
Please refer to this forum post for more information on the testing procedure.
When logged in on Singularity use the command /moveme in any chat window and select the system FD-MLJ from the pop up to be relocated to the testing system.
Your attendance would be most appreciated! All participants will receive a small reward of two million skill points on Singularity.