Welcome back, Governors, to the wild frontier of Albion!
We're diving into part two of our guide to Albion. If you missed part one, we introduced Albion's unique setting, its people, upgrade paths, and key characters. Today, we're exploring Albion-specific features in Religion, the Discovery Tree, and Military, and how your decisions here can ripple across provinces like Latium and influence your relationships with other characters.
Religion in Albion
After constructing a sanctuary or temple, you can choose a deity per island to worship, unlocking buffs and global effects if worship is widespread.
The locals in Albion have their own deities, and you can decide which ones are to be worshipped on each island. Each offers strategic choices:
All deities must be unlocked via the Discovery Tree. Worship also enables festivals, which grant temporary buffs and prevent disasters like fires, plagues, and riots for their duration.
Discovery Tree: Unlocking Albion's Secrets
The Discovery Tree is where you spend Knowledge Points to unlock technologies across three branches: Economic, Civic, and Military. These include unlocks like deities, units and buildings, or improvements, like higher morale for units, and production increases.
Some technologies are tied to specific provinces and conditions. In Albion, for example, you can discover Celtic deities or unlock tree planting in unfertile areas.
Other technologies are province-exclusive. A key one is Marsh Drainage. After the Romanization of your population, marshland goods cease being in such demand, creating a need for more buildable land. Researching Marsh Drainage lets you:
Your choices around Romanizing your population or not will also affect character relationships:
Military

