Assassin’s Creed Black Flag Resynced is set to launch on July 9 on PS5, Xbox Series X|S, and PC via the Ubisoft Store, Steam, and the Epic Games Store. A renewed and enhanced experience, the game invites players back into the adventure of Edward Kenway as he sails the Caribbean during the Golden Age of Piracy. Among the enhancements from the original Assassin’s Creed Black Flag are improved and new accessibility features to make the game playable for as many people as possible.
We spoke with Assassin’s Creed Black Flag Resynced’s Director of User Experience Jonathan Bedard and Game Designer Maksym Smolynets about their approach to accessibility in the game, accessibility innovations in the past decade, and what new features they’re most proud of.
What was your approach to accessibility in Assassin’s Creed Black Flag Resynced?
Jonathan Bedard: For us, the approach was really about bringing a beloved classic, one enjoyed by millions, up to today’s Ubisoft standards, which have been shaped and refined over many years by our teams and our games.
Assassin’s Creed Black Flag remains one of the most appreciated entries in the franchise, so it was important to be respectful of the original game's intentions.
Maksym Smolynets: It was also very important for us to stay closely connected to our community, to understand how players welcomed the accessibility improvements introduced in our more recent titles, and where they felt the experience could be pushed further.
We kept an eye on what was being done on other Ubisoft projects, as well as in the industry, learning from it and sharing approaches. That cross‑team inspiration helped us improve the game and how players can interact with it.
Assassin’s Creed Black Flag is over a
