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As part of setting EVE up forever, we remain committed to delivering continual improvements that make EVE the most beautiful and immersive sci-fi game. Some of those changes are now available on the Singularity test server, while others will be added over the next few weeks.
Several visual and audio updates are available to experience on Sisi, including high-resolution nebulas, improvements to cloud visuals and audio in certain areas of space. Engine sounds are also getting an update and rebalance, in particular for other ships than your own. Additionally, an update to texture compression and packing will enable you to experience every asset in the game - including these updated elements - with higher visual fidelity than ever before, and with minimal impact on client performance.
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Furthermore, in preparation for enabling DirectX12 we are planning mass test next week. DirectX 12 is key to modernizing EVE and laying the foundations for the third decade and is a crucial part of the narrative journey that lies ahead in New Eden.
After their first introduction to New Eden, many Capsuleers engage with Career Agents to help get their bearings. The first phase of the Career Agent update is still underway but will introduce a visual overhaul of all dungeons and environments to make them more visually stimulating and modern. In addition, the Enforcer Career Agent will introduce guidance highlights and tooltips to aid new players, as well as a whole new and modern look for the agent conversation window.
We are taking the Nodegraph editor, originally built for the AIR NPE, and co-opting this technology for missions and dungeons, beginning with Career Agent missions. This will enable more