Tenacious Capsuleers,
As EVE edges ever closer to the Uprising expansion’s full release, various teams around CCP are working on continual investment into the underlying tech of New Eden. This commitment, known as EVE Evolved, ensures that EVE Online remains at the forefront of visual and sensory fidelity for now and into the future.
Furthering that story, another EVE Evolved release is now available on the Singularity test server. This time, there is a focus on audio and tech improvements, alongside even more upgrades to Photon UI.
The headline feature in this EVE Evolved release are the improvements to sound prioritization on grid in EVE, marking the beginning of several coming audio updates. This means that sounds happening closer to you will be given priority over distant sounds.
This sound priority system will improve your gameplay twofold. For one, you can expect a more immersive, convincing soundscape as the thud of weapon fire pounds your enemies’ hull (or perhaps even your own!). This system will also serve to reduce CPU usage by about 75% during busy scenes, such as large battles, helping improve your overall performance during fights. That means it's time to turn the sound on, turn the volume up, and enjoy battles that are more immersive and dramatic, without sacrificing performance.
On the subject of performance increases, this EVE Evolved release will also introduce controller refactoring; a behind the scenes adjustment that significantly reduces memory usage for heavy, busy scenes, while providing improved load/unload times.
There is a mass test scheduled on Singularity on 27 September, so be sure to attend if you want to experience the magic for yourself! Until then, have a read of the latest dev blog that talks