Разработчики Overwatch 2 опубликовали небольшую заметку, в которой концепт-художник Дерил Тан и ведущий нарративный дизайнер Миранда Мойер рассказали о работе над Юноной, ее историей и показали ее концепт-арты. Пара интересных вещей:
First steps for Martian Kind – A Look at Juno’s Development Juno has finally landed in Overwatch 2, and players are jumping into battle with her, gliding through tricky team fights and blasting off to light speed with her unique kit. You’ve watched her hero trailer, checked out her comic, and seen her in action, but let’s take a unique look with concept artist Daryl Tan and lead narrative designer Miranda Moyer to see how Juno’s story came to life.
What was the general idea behind making Juno? Daryl Tan: The hero team had plans to introduce a Support hero that was fast, agile, and had a hitscan-like weapon, so that is where we explored the idea of a space-themed hero. Juno was heavily designed through the gameplay kit, which helped inspire the fantasy of what this hero would look like.
Which of Juno’s abilities was the biggest influence on her design? Daryl Tan: Juno’s Pulsar Torpedoes ability was a big factor in that it had to display information on a cool-looking visor while also showing enemies and allies to lock on to. Miranda.