Star Wars™ Outlaws™ is nominated for Best Score Soundtrack for Video Games and Other Interactive Media at the 2025 Grammy Awards. The open world Star Wars™ game, available on Xbox Series X|S, PS5, and PC via Ubisoft Connect, Epic Games Store, and Steam, features a memorable score that honors Star Wars' rich musical history while incorporating new elements fitting for the story of an emerging scoundrel taking their first steps into the galactic underworld. The audio team not only created an immersive soundtrack, but also developed a dynamic music system that responds to the player's actions during gameplay. We spoke with composer Wilbert Roget II to learn more about how the music of Star Wars Outlaws was created.
What was it like creating music for a Star Wars open world game?
Wilbert Roget II: It was an incredible experience! I had worked on Star Wars games previously, such as Star Wars: The Old Republic and Vader Immortal: A Star Wars VR Series on Oculus Quest, but I never had the chance to create a fully dynamic music system for a Star Wars game.
Outlaws was a great opportunity not only to create a dynamic music system for the open world gameplay, but also to use instrumentation that I'd learned while working on previous scores like Mortal Kombat 11 and Helldivers 2. In other words, using sounds like synthesizers, world instruments and designed sounds that are outside of the typical Star Wars universe, but still work for the setting and gameplay.
How do you balance staying true to Star Wars with the score while creating something that feels new?
WR: It all started with score study, particularly studying Star Wars Episode IV - A New Hope. I read through the scores and did a few transcriptions so that I could get