Assassin's Creed Mirage: Valley of Memory, the free expansion for all Assassin's Creed Mirage players, is out now. Valley of Memory introduces over six hours of new content and a fresh chapter in Basim's story set in AlUla - a stunning region rich in history, mystery, and danger. In addition to all of the new content set in AlUla, the Mirage team is releasing a free update that implements a variety of new gameplay changes, which are available in both the main game and the expansion. Here's a full rundown of everything you need to know about Valley of Memory and the changes coming to Assassin's Creed Mirage.
The Story of Valley of Memory
Set before the finale of Mirage's main narrative, Valley of Memory begins with a mysterious lead: Basim hears rumors that his long-lost father may still be alive. After speaking with his old friend Dervis, Basim sets out for AlUla --- a land of secrets, ancient ruins, and vibrant oases - to find his father.
New Gameplay in Valley of Memory
Beyond the main story, Valley of Memory offers hours of world activities, carefully designed to build on Mirage's core systems and to help you uncover the mysteries of AlUla.
Familiar side activities return, including world events and world contracts, alongside new additions. One of the new activities is Stolen Goods, where Basim must steal secret maps from robbers to recover valuable items. Another is Oud Melodies, which challenges players to collect musical themes through parkour sequences --- reminiscent of the sea shanties in Assassin's Creed IV: Black Flag. Once collected, Basim can perform these melodies himself in a variety of musical settings in the world, offering the perfect chance to enjoy a break in the journey.
Replayable Animus

