The Game Developers Conference 2024 kicks off on March 18 and runs through March 22, during which time game-industry workers from around the world will gather to network and share their latest innovations, breakthroughs, and tech achievements at San Francisco's Moscone Center. This year, Ubisoft will participate in a variety of panels, workshops, and presentations covering topics from programming and machine learning to game narratives and audio design. Visit GDC's official site for their full schedule and details on individual sessions, and check out Ubisoft's full event schedule below:
MONDAY, MARCH 18 | 9:30 AM - 10:30 AM PT
ADVANCED GRAPHICS SUMMIT: INTRODUCTION & DX12 MEMORY MANAGEMENT IN SNOWDROP ON PC
Session Speaker: Gauthier Viau (Graphics Programmer, Ubisoft Massive)
MONDAY, MARCH 18 | 9:30 AM - 10:30 AM PT
GAME NARRATIVE SUMMIT: THE PLAYABLE SERIES: WRITING SEASONAL NARRATIVES FOR LIVE GAMES
Session Speaker: Valentina Tamer (Senior Narrative Designer, Ubisoft Paris Mobile)
MONDAY, MARCH 18 | 9:30 AM - 10:30 AM PT
MACHINE LEARNING SUMMIT: INTRODUCTION & REAL-TIME NEURAL TEXTURES FOR MATERIALS COMPRESSION
Session Speakers: Olivier Pomarez (Director of Development, Ubisoft la Forge), Antoine Houdard and Georges Nader (Research and Development Scientists, Ubisoft Bordeaux)
MONDAY, MARCH 18 | 10:50 AM - 11:50 AM PT
ADVANCED GRAPHICS SUMMIT: RAYTRACING IN SNOWDROP: AN OPTIMIZED LIGHTING PIPELINE FOR CONSOLES
Session Speaker: Quentin Kuenlin (Senior Rendering Programmer, Ubisoft Massive)
MONDAY, MARCH 18 | 10:50 AM - 11:50 AM PT
UX SUMMIT: DIFFICULT GAMES BY DATA AND DESIGN
Session Speakers: Lanie Dixon (Director of Insights, Ubisoft Montreal), Sebastian Long (Managing Director, Player Research)
MONDAY,