Monopoly: Star Wars™ Heroes vs. Villains is coming on June 30, bringing thrilling new team-based twists to the classic board game. Experience epic cinematic moments as you compete across iconic locations, building a team of Star Wars heroes like Luke Skywalker, Leia Organa, and Han Solo as well as villains like Darth Vader, Darth Maul, and Emperer Palpatine. Each character has a game-changing ability that can turn the tide of gameplay in your favor with a single roll of the dice.
The teams at Ubisoft wanted to make sure this edition of Monopoly was accessible for as many people as possible. To learn more about the extensive accessibility options in Monopoly: Star Wars Heroes vs. Villains, we spoke to Senior UI/UX Designer Maxime Ritter about new features, incorporating Star Wars into gameplay, and making the game accessible for more people.
Monopoly launched in 2024 with a robust list of accessibility options. What approach did your team take when looking at updating accessibility features for Star Wars: Heroes vs. Villains?
Maxime Ritter: Early on, when we started working on this new Monopoly game, we wanted to improve upon the accessibility of the previous release. We share the same ambition as our friends at Hasbro and Lucasfilm Games, to make each game more enjoyable and thanks to our accessibility specialists and QC teams at Ubisoft, we identified specific areas where we could improve including font legibility and size, contrast, remapping and much more.
To achieve our ambitious goals, we needed the best candidate to develop the game, and we were fortunate to have Behavior Interactive on board. We started working with Behavior Interactive early on to discuss our Accessibility requirements and how to improve the

