Accessibility is a priority for Ubisoft, from considering accessibility at the early stages of game development to communicating accessibility features before each game’s launch through our ongoing article series, Accessibility Spotlights.
Last March, Ubisoft announced it was a founding member of the Accessible Games Initiative, an Entertainment Software Association (ESA) project. The Accessible Games Initiative created a tagging system so players with disabilities can find games that meet their accessibility needs.
Today is Global Accessibility Awareness Day (GAAD) 2026, and Ubisoft announced that its progressive rollout of the Accessible Games Initiative has begun, starting with games like Rayman 30th Anniversary Edition, with more games to be added throughout the year.
"With each passing year, our developers are opening up game worlds to more players,” said David Tisserand, Director of Accessibility. “While we’re communicating on it through our Accessibility Spotlights and our Customer Support, there is no better place to find this information than where players make the decision to buy a game or not. Coupled with the consistency that the Accessible Games Initiative Tags bring, players are now able to assess the accessibility of our games based on a clear convention they know and trust.”
"We’re thrilled to see Ubisoft's adoption of the Accessible Games Initiative tags — and this is only the beginning,” said Daniella Decker, Executive Director at the Entertainment Software Association (ESA). “As storefronts, publishers, developers, and the wider industry adopt the Initiative’s tags, they become more than labels. They become a shared language where everyone has the chance to play. Together, we’re building a future where
