We know you’ve been anticipating Assassin’s Creed Black Flag Resynced, and we’re delighted to share more information on key gameplay topics through a series of deep dive articles over the next several weeks, starting with the evolution of Edward’s ground gameplay.
We’re joined by Paul Fu, Creative Director and veteran developer of the original Black Flag, to provide additional insights.
Parkour, Stealth, and Combat in Resynced have all been rebuilt from the ground up using the latest advancements across the franchise, including some of the Anvil engine technology developed for Assassin’s Creed Shadows.
“Our goal was to honor the foundations of the original game while enhancing the experience for an action-adventure game,” says Paul.
So, let’s step out of the Jackdaw for now, and look at how our famous Pirate-Assassin, Edward James Kenway, moves and engages on the ground in Assassin’s Creed Black Flag Resynced.
Please note that all footage is from a work-in-progress build. Make sure to watch in 4K for the best quality. HUD settings may vary depending on the capture to showcase examples of customizable options. And in case you’re wondering, all HUD elements can be individually hidden as desired using the Interface customization menu. You can even play with nothing activated, if you dare...
Parkour remains at the heart of what it means to be an Assassin, and even a pirate like Edward is no exception to that.
Our intention was to keep Edward’s responsive movement from the original and make it snappier and more deliberate. Whether you’re jumping across the colorful rooftops of Havana, the wild and untamed jungles, or the raw scaffolds of Nassau, parkour has been tuned to prioritize responsiveness and player choice.
“One
