Hello everyone!
We’re back with another Deep Dive article. This time, we’ll be showcasing some of the ways that we expanded on the original Black Flag in Resynced. From new missions and content and to updated environment layouts and level design, the team updated multiple elements while staying true to the core of the original game.
This time we’re joined by Creative Director Paul Fu and Game Director Richard Knight.
Please note that all footage is from a work-in-progress build. Make sure to watch in 4K for the best quality. HUD settings may vary depending on the capture to showcase examples of customizable options.
If you’ve played the original Black Flag, then the character of Blackbeard is likely burned into your brain like the fuses he wore in his hat. With a new set of eight additional missions, you’ll experience Blackbeard’s expanded story which unlocks at the start of the final sequence in the game – look out for the quest in the Hideout. You’ll have to play the game to find out what’s in store for you and how the tale of Blackbeard unfolds.
In our previous deep dive on naval gameplay (check it out here in case you missed it), we outlined the three new officers for the Jackdaw and the benefits of each. Not only does each come with a questline you can follow to discover their stories in the Caribbean, but the perks they provide midway through their questlines unlock a gameplay perk for the Jackdaw.
Unlocked once you reach Great Inagua, Adéwalé will inform Edward of two potential recruits known as Lucy and the Padre, while the final officer known as Tobias “Deadman” Smith can be recruited through the “A World Without Gold” questline mentioned above. Lucy can be found at Salt Key Bank, imprisoned aboard a

